
November 15th for the Steam client beta builds, however it appears this only made it into the stable version yesterday.Īs for the beta I think the current build from yesterday is the new break point from the stable build so just a fix for VR mode currently.ĮDIT: No it's actually in the stable build too so they're about identical for now.ĮDIT: November 7th, interesting how the notes in the new public build doesn't make any mention on it only being Nvidia though which I think is still in effect. I did not realize this feature would need to make the news, as it was introduced back in November already? But to improve on load times Steam enabled Shader-Pre-Caching, as it is now widely reported.
Fixed several rare crashes and hangs reported by customers. Fixed a UI issue that made it difficult to install new games if a previous installation dialog box was still active. Fixed issues with full-screen mode not scaling video content correctly in the Steam Client. The feature can be disabled via a new entry in the Settings dialog. This feature may use a small amount of additional bandwidth as Steam uploads and analyzes a shader usage report after each run of the game. This reduces load times and in-game stuttering during the first few launches of OpenGL- and Vulkan-based games on supported hardware. Whenever possible, depending on hardware and driver support, Steam can download pre-compiled shaders for your specific video card. The new update new update now offers support for OpenGL and Vulkan games in combo with the Steam client. While Steam preloads the shaders, GeForce and Radeon graphics cards can save them after the first game start and reuse them the next time they start up. Steam's shader pre-caching is in line with the shader cache features of AMD and Nvidia. It is unclear at the moment whether even Vulkan and OpenGL games support the feature as games like Doom and Wolfenstein did absolutely nothing to my pre-chache count? perhaps the games need to actively support the feature. You can also check out how many megabytes of pre-compiled shaders are used. As per default, the feature is now enabled. The shader Pre-Caching can be switched on and off in the settings of Steam under "Shader Pre-Caching".
I did not realize this feature would need to make the news, as it was introduced back in November already? But to improve on load times Steam enabled Shader-Pre-Caching, as it is now widely reported on the web.īy caching chaders (and both AMD and Nvidia do this as well already) your load times could be reduced, as well as preventing load times in game and thus a stutter or two.