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How it works (or at least is supposed to work) is you see something interesting and are given a cue to start recording. I’m going to harp on this a bit, because not only does it not make much sense, but it doesn’t work all that well. It is also the primary method by which you pick up plot narrative. The camcorder has a night vision capability which comes in handy. Often, it seemed, I would get a notice to hold “H” to heal a mere moments before being skewered by a machete. I don’t quite understand what the bandages were for – very few wounds were not rapidly if instantly fatal. You do hold other items from time to time – a key, a crank, etc – for about two seconds, if that counts for anything. You have a minimal inventory – batteries for your camcorder, bandages, that’s it. You sneak around, try and piece together the story of what the heck is going on, and sometimes run like your life depends on it, because it does. What follows is a somewhat uneven and awkwardly paced but definitely big time scary first person survival horror. You crash, she vanishes, the pilot turns up skinned alive – much like a recent trip I took to Vegas. You, a cameraman, and your wife, a journalist, are taking a helicopter ride into the ass end of nowhere to investigate a murder. Tomb Raider started with a boat crash, but that’s the same idea. I seem to recall the recent Wolfenstein had a plane crash. Dead Space started with a plane crash (or was that Dead Space 2? 3?). It’s rare that I don’t find something worthwhile in even the worst horror movies, even if it is no more than “huh, neat camera angle,” or “interesting lighting.” So I love that horror games have become a thing in recent years, and I enjoyed Outlast when it came out back in 2013, flaws and all.Īnyway, Outlast 2 begins, like most great stories, with a plane crash. I watch phenomenal quantities of horror movies – good, bad awful, eye-wateringly awful, high budget, low budget, no budget, professional, independent, college film school made. I should probably start my mentioning that I’m a horror guy. Did the folks at Red Barrel “watch” me as I was killed by the same bad guy like 12 times in five minutes, only to quit in disgust for the day? Did they watch as I cleared the corn maze in maybe 15 seconds flat in one incredibly lucky blur, when the size of the area makes me think they intended me to spend some significant time in there? Just something I’m curious about.
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I’m talking about how I’m playing the game on Steam, and how much big data game companies are scraping about my playing experience. I’m not talking supernaturally by otherworldly beings. Sometimes I wonder, when playing a game like Outlast 2, just how much I’m being watched. Flashback to another horror in the past subplot kind of done to death.
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The Ugly: It is often unclear what you’re supposed to be doing or where you’re supposed to be going. Uneven balance of exploring and running for your life.
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