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We know there will be some concerns that this change may reduce the value of highly valued items currently in your possession. These items will have random stat bonuses though, so it will take some time to acquire the best version. Upon drop, the item will be an already completed form item like the current Mythical rank item. Mythical rank items will retain the same requirements to grow XP, but earning up small rewards to breakthrough certain stages will no longer be needed. Moving forward, Mythical rank items will be obtainable without having to target Mythical rank dungeons to raise item levels. While this worked well, the system had flaws for encouraging consistent play. The existing method for raising equipment levels involves slowly acquiring growth materials from continuous play. We are continuing to focus not only on fun and enjoyable content, but challenging progression. These rewards will be seasonal, and players will be rewarded for completing the higher, more difficult stages as quickly as possible. We are also looking to provide better and more exciting rewards for these new challenges. Our goal is to create more enjoyable, more varied ways to engage with dungeons. However, even the mechanics are not fixed, and different difficulty levels may update and change so that parties will need to adapt to the newest update. Each difficulty level will change mechanics, attack patterns, and even strategies players will need to utilize. The system is designed to provide several stages of difficulty rather than one type of mechanic and strategy. Our new dungeon system seeks to fix this. This was problematic because it limited the types of challenges in dungeons and made them feel overly repetitive. Previous dungeons were designed for players to fit specific roles and to master difficulties through repetition. We are working diligently to create unity between all classes so that this new feature is not abused and does not negatively impact player experience. We are also aware of the concerns regarding a system like this, first and foremost, concerns about balance and preference for certain classes causing imbalances. Our goal is to create a system that improves the options available to our new and veteran players alike. This is especially true for our veteran players that have put untold hours into a character they love only to have an exciting new class release they would like to play.īecause of this, we are working on a new system that allows players the freedom to change classes as well as exchange class exclusive items to a new class. However, the large variety of classes can become burdensome for a player trying to choose the perfect class to invest their time in. We have been proud to deliver consistent new classes and specializations that resonate with players. A core part of Blade & Soul has been the addition of new content and upgrade elements.
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